Also added the Enigmatic Encoder afterwards with little improvement. 39772. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. It is absurdly effective against shields but highly ineffective against both armor and hull. Love em even more now; those and the null-void beam. The job will give different resources based on what the other dimension is like. 1 Missiles; 4. thanks for watching and help da cha. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It should also buff this weapon as an archeotech. Get Amino. You're comparing an early-mid game tier weapon with a late game tier weapon. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. 052. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . 3424486444. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. 7 with a 200% boost so it averages 91. You have to manually opt in to access it. Fleet setup should max out shields defensively, and ignore armour damage offensively. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Feb 13, 2019 @ 10:13am Problem is it's harder to get. ago But it's 1000+ vs less than 100 damage. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. I use they/them pronouns. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cymsdale High Warlord. Toggle signature. 3. But combined with plasma, neutron or lances it is a really useful weapon. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. 4. This is not negotiable. Creating ships. 6. It only does 25% damage to armour AND hull according to the wiki. Fleet setup should max out shields defensively, and ignore armour damage offensively. fighting with a starbase with a fleet means yer guys were firing on both. Vodafone. 4 dps vs shields and much better performance vs everything else. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. However I have been dealing with an issue of failing the psionic shield event after save scumming. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. 维护费:0. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. Two autocannos and a plasma makes them quite good. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. 3. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. If a materialist empire gets a psionic scientist, it's. Shields [edit source]. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. That or we already know all the meta and stellaris players steamroll all the aliens. Even with the artillery computer + launchers. Another is a null void that gives a small dark matter income and null void beam tech. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). To quickly find a tech in this list press ctrl + f and type in the techs name. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). I hope to get some feedback from this great community too. Null-void beam would then be useful!. Null Void Beam: 6000: 2 Null Void Beam The Doorway. It is absurdly effective against shields but highly ineffective against both armor and hull. Media in category "Technology icons". 25 at S) - it's basically a more effective Energy Siphon. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. For the record, in stellaris 2. Exarch_Alpha Jan 27, 2019 @ 1:40pm. 5 DPS against shield while also being completely useless against armor and hull. Dec 28, 2009 5. 21. Null void beams vs Kinetic Artillery. And then there's the hell dimension. Feb 26, 2011. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Additional comment actions. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. All trademarks are property of their respective owners in the US and other countries. The main weapons are Kinetics + Null Void Beam. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. this is a weapon intended to allow a ship in Stellaris to fulfil that. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Null Ovoid is a RARE Slayer item obtained from crafting. It is absurdly effective against shields but highly ineffective against both armor and hull. » See SMS short codes for other countries. Ascension perks. 23 TopTheropod Democratic Crusaders • 8 mo. 21. : 1. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. 331k. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. 35 a day against armor or hull. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. 6 Ancient Saturator Artillery; 4 Explosive weapons. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. We would like to show you a description here but the site won’t allow us. And eventually you'll be able to research both. I like Machine Hiveminds, he likes Corporations. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Base damage is much less than the KA. Elitewrecker PT. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. The average damage is quite low (2. 能源消耗:-26. Members Online • Daft_kunt24. * Null Void Beam now has its own icon . : The supermassive black hole in the center of probably every galaxy. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The objective is to expose them to field conditions before flipping the switch to make this. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. 中型太虚光束 Medium Null Void Beam. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. Null Void is an extremely situational weapon. These IDs are intended for use with the “research_technology” console command. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 1 Mass Driver; 3. I often add a small number of Null Void beams to the fleet to rapidly strip shields. 712 14. Description [2. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. 25 at S) - it's basically a more effective Energy Siphon. Unpause your game. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). Spamming 200+ of em pretty much melts things. ago I haven't tried the Null Void beam, but I had battleships loaded with. Mass driver path can kill void clouds. 5000. 7 Technology List – T to Z. Materialists are no different, but just have reduced odds of rolling psionic theory. 2. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2. 3. Burst them down. Late-game having all your weapons use one type of damage repeatable is very favorable, too. Subscribe to download. ago. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. Their military force is represented by the Solar Associated Treaty Organization (SATO). Null void beam x35. The latter part is case sensitive, you can copy and paste that into the command console. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Would the dmg against shields now be 13. Guardians. ReplyGo to Stellaris r/Stellaris. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Join. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. as title saysNull Void is the greatest dimensional portal event in the game. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. com - Charter Arms "Chic L. And secondly, it makes my sensors better, giving me more vision over my enemies. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. 4. Starfighters! [3. Beware that armor has significantly more cost and upkeep. fighting with a starbase with a fleet means yer guys were firing on both. [deleted] • 5 yr. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. The picture for it was green. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. !Merge Patch - Glavius's Ultimate AI - Real Space. Also, other opponents will have different defenses and that will effect what you should use on your ships. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ago. 2. Also might perform 'slightly' better as anti-shield once you get into repeats. 2. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. 4. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). All shield techs except. Technology. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. #3. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Jump to latest Follow Reply. (65. The UNSA. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. All types of planets. Full battleship fleets, %to hit computer. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Ultimately went Kinetic on Battleships and Plasma on cruisers. . Masked Ermine. The Void Beam is also practically useless against Armor or Hull (-75% dmg). • 5 yr. If you're counting glandular acclimation, there's no real benefit to being lithoid. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. 4. Wind. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Question. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. One hull technology gives corvettes. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. ago. Reply Averath Platypus • Additional comment actions. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Which leads to the next problem: Missiles are shield. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. If you have kinetic weapons researched, use those instead. It's the "Null Void Beam". © Valve Corporation. • 5 yr. I don't think so, null void beam is just better as your anti-shield weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 3 Stellaris Tech Id List – C to E. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. 93 Badges. 6 Ancient. paradox pls fix. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. 7 with a 200% boost so it averages 91. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. 50000. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Stellaris. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. There is no command to get specific techs. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. this is why. 104. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 4. Will the null void beam ever be useful? Early game anti shield roles. And they are exclusive to Cruisers and Frigates. ago. 来自区划的帝国规模: -10%. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 111 votes, 40 comments. It is pretty much always my second perk choice. Burst them down. Don't you get the null-void-beam tech from it? 400% dmg to shields. 158 Badges. . ^^ #4. Marauders. It seems that kinetic launcher is better compared to null void beam (L size). Reply. Base damage is much less than the KA. Stellaris @StellarisGame. 解锁特性: 合成人劳力. Related wiki Zherra. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Stellaris: Console edition. The problem of null void beam is that it's bad both early and late. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. Jump to latest Follow Reply. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Tech advanced metallurgy 1. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. All trademarks are property of their respective owners in the US and other countries. Is my collection of all my Stellaris mods that I use. I was spending my time researching and exploring new. 39 per day. 2 Null Void Beam; 3 Kinetic weapons. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. Into Stellaris? Join the community. 3. If you're going to go with artillery NL Frigates, give their small slot missiles. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. This article is for the PC version of Stellaris only. Also fixes the Null Void Beam icons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. png 52 × 52; 7 KB. Dec 18, 2018 @ 1:32pm I need that. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Steam Workshop: Stellaris. To answer your other question, the kinetic artillery is significantly better in all respects. © Valve Corporation. Galactic Surveyors. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. 6 Technology List – Q to S. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. Aug 13, 2021. Null Void beams no longer count as space fauna weapons. Later you get a project to get more dark matter per portal job. Obviously the late game tier is better. and if you didnt have any shields their lasers were just cutting you to ribbons. 6. It seems that kinetic launcher is better compared to null void beam (L size). It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . Null void beam (S, L, M) - can be obtained via researching void. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. Enter the name of an event to filter the entries in the table. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. 4 Kinetic Launcher; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. All rights reserved. But combined with plasma, neutron or lances it is a really useful weapon. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. Researchers produce 0. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. null_void_beam. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. Stellaris Wiki Active Wikis. You can counter build. I would think it's a later gun tech because +400% shield damageIt's the null void beam, which used to show up all the time in game, but I think it's rarity has been tweaked, as I haven't seen it in a game in ages. The objective is to expose them to field conditions before flipping the switch to make this. They do pair well. 5 Stellaris Tech Id List – J to P. #4. But rolling for it sucks in every game. The latter part is case sensitive, you can copy and paste that into the command console. Follow @StellarisGame. Been playing Stellaris a lot recently in the hype for federations. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. Small weapons have better tracking but lower damage. Will the null void beam ever be useful? Early game anti shield roles. . #4. 3 Autocannon; 3. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Machinemaker726. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. This command will research the technology type with the specified ID. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Below is our complete list of the Technology IDs for Stellaris. . 39 * 500% = 66. 520. 2 Ancient Nano-Missile Cloud Launcher; 4. png 52.